Brief
I was challenged to break a icosahedron in After Effects and make each piece of triangle explode following physical principle. After creating it with expression n After Effects, I challenged myself to do similar thing inside Houdini. The two tools have a different ways to approach the same effect, which gives me new knowledge of the logic for different tools.
After Effects
To start, I build the icosahedron manually to allow better control on each piece.
Then I created 5 slider to give more control of the explosion.
I used Chatgpt to create expressions on Position and Orientation to make the pieces move randomly while looking realistic.
Vibe Coding Process
Script for After Effects
The Controllable Polyhedron
With the Plantonic Solid inside Houdini, I was able to create a polyhedron much easier than in After Effects. The Facet and Normal SOP enable to break the obejct into pieces, the Attribute Wrangle was able to move hte pieces. By creating a explosion tool with script provided by AI, I was able to control the amount of explosion by he amount slider.
How the tool works.
Script for the AttributeWrangle SOP